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Virtual Reality in Architecture Design
Term Paper ID:34368
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Essay Subject:
A discussion of virtual reality and the use of cyberspace in architectural design is ...... More...
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6 Pages / 1350 Words
6 sources, 6 Citations,
MLA Format
$24.00
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Paper Abstract: A discussion of virtual reality and the use of cyberspace in architectural design is presented in essay format. The essay also discusses the use of virtual reality designs to help small firms compete with large firms, to provide interactive benefits that are advantageous to clients, and how these technologies remove physical barriers from architectural design.
Paper Introduction: Virtual Reality in Architecture DesignIntroduction The computer age is here yet its impact is almost indiscernible andpremature for we often fail to understand the full potential of thisimpact This is particularly true due to the rapid-paced innovative andcontinually changing nature of technology development With respect toarchitecture the computer as a medium for long-distance designcollaboration visualizing negative space as a problem-solving strategy requiring code compliance software and as a graphic grammar system thatgenerates designs for human interpretation has become a great inspirationto architects
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Architect has no theoreticallaboratory, apart from the studio. In Tokyo, you can visit a department store'skitchen sales are, where there's a VPL system. In virtual space, computerized art only revealsan image concept that the artist desires to express, without being limitedor accompanied by a physical medium. Ridiculed and scorned for hisviews, computer technologies have revitalized interest in Croce's assertionof more than two centuries ago. As architects who are part of such innovative new communicationssystems, we could better establish and create virtual spaces to helpperform theatrics. The Internet,Cyberspace and Virtual Reality bring us the future more rapidly. As Jennifer Whyte maintains in Virtual Reality and the BuiltEnvironment, "Virtual reality is most widely used at the later stages ofdesign, but there is not one single approach to its use. This is particularly true due to the rapid-paced, innovative, andcontinually changing nature of technology development. "Treasures Face Cyber Scrapheap." Building Design, Mar 24, 2 5: 1-2.Goslin, Mike. "The Panda 3DE Graphics Engine." Computer, Oct 2 4: 112- 114.Mays, Patrick. Even if it occasionally looks natural, this space remains whollyartificial. References"Bop Through the Blueprint." U.S. City planning architects also have many barriers removed by theuse of virtual reality. In Great Britain, culture secretary Tessa Jowellis fighting a plan to erase historical and cultural buildings andproperties in a virtual simulation, "Historical buildings and culturalproperties in Great Britain will be demolished and then preserved usingvirtual reality technology in order to make way for modern architecture andreal estate development" (Gates 1). Architectural Press, 2 2. Noise levels, temperature fluctuations, air movements and otheraspects can be virtually simulated using digital technologies. Virtual space is used routinely today as a source of space forexhibition and communication, from satellite weather Web sites and freephoto sharing sites to the transmission of a staggering number of emails,research articles and images every day. It incorporates live performers in an excitingnew way. Virtual reality is also used to design buildings. Virtual Reality in Architecture DesignIntroduction The computer age is here, yet its impact is almost indiscernible andpremature, for we often fail to understand the full potential of thisimpact. Most fundamentally, architecture is the art of space. The architect can say toa client, "Let's simulate your building and go into the cyberspace."Building a full-scale prototype to achieve the same remains infeasible.But in cyberspace, once there, everything is interactively variable: thewindows, doors, stairs, walls, floors, lighting, furniture, colors andforms. New technologies provide even greater virtual reality interactionfor architects and their clients. Virtual reality provides architects another tool; with itwe can directly created experiences for each other to share in imagination,something that could lead to extraordinary outcomes. Computer art and design used to be considered afad or something less than real art, but there are still some challenges toWeb art becoming a valid and respected practice among architects and otherartists. As Mark Taylor proclaims, "Nonlinear, decentralized, open, andcomplex networks are not merely virtual; rather, the virtual and the realare braided together to form a new architectural logic beyond information-processing machines" (132). You use voice commands to say thingslike, "Put the refrigerator here," or "Put the stove there," and basicallydesign your own kitchen virtually. It is my assertion that computer technologies offer artists and thearts more freedom than ever before in history, especially from physicallimitations and barriers. Virtual Reality and the Built Environment. Another example of the use of virtualreality is Universal Studios' new theater, "Back to the Future." It'smodeled on a movie theater, where you have a general-purpose facility tofeature different shows. AsGoslin explains, "They have used the engine to design both theme parks andtheme park attractions, as the platform for a variety of research anddevelopment projects, and as the engine for the successful massivelymultiplayer online Toontown game" (112). I'm notdenying that they are all high technologies to permit expanded designcapabilities but I still enjoy conventional aspects of design such assketching. Computer-aidedimagination, new intellectual and manual skills in electronic arts, andother technological advances offer the architect the chance to similarrealistic, fantastic and mixed - in every sense - images of artificialworlds. In this way, virtual reality designsoffer architects in small firms the tools to compete economically withlarger firms. Virtual realityis the most physical computer interface, because it puts your body insidethe simulation. No longer do artists have to mountshows and go through cumbersome work to display their art in physical orbrick-and-mortar venues. Developing newtechnologies and creativities not only helps artists and architects todesign and create their works more efficiently without barriers of time andcost, but also create a better environment for mankind. As San Luis Obispo architectDarric McCormack suggests, "I would love to say, 'Would you like to walkthrough your building'" (Quoted in "Bop" 74). The arts and architectural design are no exception. The performers are inside the space with you, appearing asvirtual beings. Artists now engage in a freer display on theInternet and Web sites. With virtualreality, architects can directly create experiences for and shareexperiences with each other. "Making Virtual Reality Real." Architecture, Oct 1998: 162- 165.Taylor, Mark. The most celebrated item of clothing in avirtual reality system is a head-mounted display, known as virtual goggles,built by Ivan Sunderland. News & World Report, Nov 6, 2 : 74-76.Gates, Charlie. The studio is only open to architects;the world does not share the inventions produced there. We are unable to deny theexistence of or even avoid the daily impact of such "New Wave" expressions. Jaron Lanier uses theterms "post-symbolic communication" and "reality conversation" to talkabout this new potential for communication by building a world togetherinstead of just sharing talk about building the world. Architecture, then, relies on virtual reality as a communication toolthat lets them put their clients inside the building proposes and helpsverify the correctness of computer design models. New hyper- and multi-media technologies offer architects the abilityto introduce cyberspace simulations into designs with enhanced and morenumerous options for artistic quality. As such, the boundariesbetween physical space and cyberspace are shrinking rapidly. So, too, virtual reality has liberated the architect fromphysical necessities, including drafting papers, pens, physical models andother costly and cumbersome tools in comparison. Another piece of clothing generating excitementis the Data Glove, an air-pressure glove built by Jim Henigan that relieson a bizarre new illusion. This entertainment and others like it can transform intoall kinds of shapes but also runs the show and keeps the action moving.For example, Disney's Virtual Reality Studio uses Panda 3D systemarchitecture, a design engine, to create all forms of entertainment. Since then, the Italian philosopherBeneditto Croce proposed an even more radical notion, that are lay only inthe "mental." Though conventional are of the era, like painting, could notbe freed from its physical components (canvas, paint, etc.), the artist'sintuitive mind realized the final product. Cyberspace isbasically about a non-physical space we are able to interact with in amanner that virtually simulates reality or the physical interactionprocess. As architect Mike Rosen of Mike Rosen & Associates declares,"Virtual reality levels the playing field between big firms and small firmsby allowing clients to experiences spaces as architects develop designs"(Mays 162). "Mark Taylor Argues that Creativity can be Found at the Edge of Chaos." Architectural Record, May 2 3: 132-138.Whyte, Jennifer. Architectureis sculptural and sculpture can be inhabited. For architects, virtual reality andtechnologies support design metaphors and illustrate progress in theability to electronically represent design knowledge. This enhanced ability offers twoquestions; whether sensibility is at all possible in immaterial spaces, andwhat new perspectives have these technologies provided for architects?Architectural design clearly demonstrates the trend toward creating spacesand "places" that are immaterial in cyberspace. Nevertheless, theconventional physical gallery and design studio continue to be unique evenin the face of such innovative technologies and the blossoming ofcyberspace and virtual reality.Conclusion In conclusion, new technologies have enabled the arts andarchitectural design to transcend beyond the focus of space, form,creativity and other aspects of only the real world. Instead, there isa set of related strategies, drivers and models" (1).Body Hegel believe that the transition of art history represents adialectic development from the "physical" to the "mental." He usedexamples of architecture in Egypt, sculpture in Greece, and modernpaintings to prove his theory. Today, cyberspaceand virtual reality offer the technologies of computer animation andsimulation now adopted in practice by many architects. The salesman inputs dataabout your house's kitchen, then you put on goggles and a glove and you'rein a space of identical dimensions. However, during the design process, cyberspace and virtualreality technologies offer the architect great enhancements invisualization, sensualization, and physical experience of virtual rooms.All of this is achieved at a fraction of the cost and speed of achievingsuch outcomes in physical space. The architect andclient go inside the model and make changes they desire. If I had to make a compromise between theconventional and the technological, I prefer to use computer drawings forunder-layers but hand produced drawings for presentation. Computers free us in many ways, but I feel a lack of individualengagement on some level. These newtechnologies, like cyberspace buildings or virtual reality cities havegreatly enhanced the design process, making it faster and much lessexpensive. Both theoretically and technically, suchdevelopments will continue to expand in future. As onearchitect maintains, virtual reality designs offer greater advantages toenhance the value of design for clients. In architecture, this is particularly true withthe advent of virtual reality technology and software that permits enhanceddesign. It should be the same function as an off-line museumand open-design studio provide, which allow their clients to be involvedand interact with projects. With respect toarchitecture, the computer as a medium for long-distance designcollaboration, visualizing negative space as a problem-solving strategy,requiring code compliance software, and as a graphic grammar system thatgenerates designs for human interpretation has become a great inspirationto architects and artists.
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